In my previous post, I’ve explained (using someone else’s rambly and not-so-well structured YouTube video) how a lot of Japanese animation studios are now adopting CGI – albeit more as a cost-cutting measure to create imitations of their distinctive hand-drawn work – with unconvincing results. However, there is one Japanese company that has managed to … Continue reading How to make pseudo hand-drawn animation using CGI.
The video below talks about the recent proliferation of 3D animation by traditional Japanese animation studios (which had, for a very long time, stubbornly stuck with the hand-drawn, frame-by-frame approach while the rest of the world latched onto CGI and hasn’t looked back). The vast majority of these recent shows and films use a style … Continue reading How not to make pseudo-hand drawn animation using CGI
I have an interest in game development and (on my own time) am learning to produce artwork and animation optimized for that purpose. I haven’t played Broken Age and have very little interest in doing so – but I’ll admit that it definitely looks good in both still images and in motion. This lecture at … Continue reading How the animation in Broken Age works
Client: Prof. Deborah Krikun. Designer: Patrick B. Timespan: ?/?/15 – 5/5/15 (Ask prof. before class) Overview The goal for Digital Design 1 (ART 112A) was to create a poster for a hypothetical ad-campaign, to promote my choice of a sustainable organization. This poster had to feature an object that be considered representative of the … Continue reading Case Study: Digital Design – ART 112A
I really like the idea behind open-source software – but in my experience, GPL software tends to rarely be as functional and polished as their commercial counterparts. GIMP has it’s quirks, but I find it agreeable, and I sometimes use it in place of Photoshop for hobbyist stuff. The interface is very similar to Photoshop’s, and so I can … Continue reading Some open-source animation software to consider
http://www.bbc.com/news/health-31690358 So, according to South Korean scientists, drinking a lot of coffee cleans your arteries and puts you at lower risk of heart disease. They studied 25,000 office employees to figure this out. A lot of people are still sceptical though. Now, how is this relevant to design? Well, I tend to consume a lot … Continue reading Coffee might actually be good for you, apparently.
Here’s another article, this time comparing physical data storage and online cloud storage. For me, it’s pretty relevant considering an incident that occurred lately that I’d prefer not to speak of. Needless to say, in my opinion, go with both – unless you have something you really do not want leaked all over the internet … Continue reading Cloud vs Physical Storage